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Contact Name | Jenelle Miller |
Club/ORG Name | Four Paws Flying |
Contact Email address | Jenelle.fourpawsflying@gmail. |
Club State | Ontario Canada |
Event location full Address | 7190 Side Rd 12, Ariss, ON N0B 1B0 |
Start Date | September 29, 2018 |
End Date | September 30, 2018 |
Start Time | 8:30 AM |
End Time | 6:30 PM |
Games offered | 4WayPlay, ThrowNGo, Frizgility, Funkey, Spaced Out, Freestyle, Time Warp, 7UP |
Schedule:
SCHEDULE OF EVENTS
Friday September 28
Mini Workshops
Steve Chasse – Updog games strategies focusing on Funkey, 4 Way Play, Time Warp
Ellie Stivers – freestyle focusing on creating and improving sequences in your routine
2:30-4:30 7Up Round 1
5:00-7:00 7Up Round 2
Awards
Saturday September 29
Field 1: Funkey, Freestyle (Criteria), Frizgility
Field 2: 4Way Play, Throw n Go, Time Warp
Awards
Sunday September 30
Field 1: Funkey, Freestyle (Performance), Frizgility
Field 2: 4 Way Play, Throw n Go, Time Warp
Awards
Head Judges : Val Melia and Steve Chasse
FORMAT
Level 2 rules for Freestyle and Throw n Go
Level 1 rules for all other games
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Novice division = determined by a set game score (if your average score per game is below the set game you play in Novice)
Advance division = determined by a set game score (if your average score per game is at or above the set game score you play in Advance)
*set game scores will be announced prior to registration opening
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Freestyle = Novice division (a team playing for less than 2 years), Advance division (a team playing for more than 2 years)
Level 2 rules for Freestyle and Throw n Go
Level 1 rules for all other games
—————————–
Novice division = determined by a set game score (if your average score per game is below the set game you play in Novice)
Advance division = determined by a set game score (if your average score per game is at or above the set game score you play in Advance)
*set game scores will be announced prior to registration opening
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Freestyle = Novice division (a team playing for less than 2 years), Advance division (a team playing for more than 2 years)
OVERALL AGILITY GAMES CHAMPION
-combined scores of the following 2 rounds of Frizgility, Funkey, 7Up
-game scores will be weighted equally for a fair combination of the 3 game Overall score
-a team must play all 6 rounds to be eligible for Overall
-to compete in Novice, a team must qualify for the novice division in 2 of the 3 games
-to compete in Advance a team must qualify for the advance division in 2 of the 3 games
-FOR EXAMPLE: a teams average score for Frizgility is above the set game score, the teams average score for Funkey is below the set game score, the teams average score for 7up is below the set game score. This team will compete in the Novice Overall Agility Games
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OVERALL FIELD GAMES CHAMPION
–combined scores of the following 2 rounds of Throw n Go, Time Warp, 4 Way Play
-game scores will be weighted equally for a fair combination of the 3 game Overall score
-a team must play all 6 rounds to be eligible for Overall
-to compete in Novice, a team must qualify for the novice division in 2 of the 3 games
-to compete in Advance a team must qualify for the advance division in 2 of the 3 games
-FOR EXAMPLE: a teams average score for Throw n Go is above the set game score, the teams average score for 4 Way Play is above the set game score, the teams average score for Time Warp is below the set game score. This team will compete in the Advance Overall Agility Games
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OVERALL FREESTYLE GAMES CHAMPION
-combined scores of the following: Criteria Round, SweetSpot Bonus Throws, Performance Round
-a team must play all 3 rounds to be eligible for Overall
-to compete in Novice, a team must be competing in freestyle for less than 2 years
-to compete in Advance, a team must be competing in freestyle for more than 2 years
—————————— –
Individual awards will be presented for each round in Novice and Advance
-combined scores of the following 2 rounds of Frizgility, Funkey, 7Up
-game scores will be weighted equally for a fair combination of the 3 game Overall score
-a team must play all 6 rounds to be eligible for Overall
-to compete in Novice, a team must qualify for the novice division in 2 of the 3 games
-to compete in Advance a team must qualify for the advance division in 2 of the 3 games
-FOR EXAMPLE: a teams average score for Frizgility is above the set game score, the teams average score for Funkey is below the set game score, the teams average score for 7up is below the set game score. This team will compete in the Novice Overall Agility Games
——————————
OVERALL FIELD GAMES CHAMPION
–combined scores of the following 2 rounds of Throw n Go, Time Warp, 4 Way Play
-game scores will be weighted equally for a fair combination of the 3 game Overall score
-a team must play all 6 rounds to be eligible for Overall
-to compete in Novice, a team must qualify for the novice division in 2 of the 3 games
-to compete in Advance a team must qualify for the advance division in 2 of the 3 games
-FOR EXAMPLE: a teams average score for Throw n Go is above the set game score, the teams average score for 4 Way Play is above the set game score, the teams average score for Time Warp is below the set game score. This team will compete in the Advance Overall Agility Games
——————————
OVERALL FREESTYLE GAMES CHAMPION
-combined scores of the following: Criteria Round, SweetSpot Bonus Throws, Performance Round
-a team must play all 3 rounds to be eligible for Overall
-to compete in Novice, a team must be competing in freestyle for less than 2 years
-to compete in Advance, a team must be competing in freestyle for more than 2 years
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Individual awards will be presented for each round in Novice and Advance